<?php

return array(

array(
    'id'=>160101,
    'name'=>'喷火',
    'succRatio'=>100,
    'mp'=>'6+2*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->strength*$skillLevel'),
    ),
),

array(
    'id'=>160102,
    'name'=>'火焰放射',
    'succRatio'=>100,
    'mp'=>'6+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel*1.4'),
    ),
),

array(
    'id'=>160103,
    'name'=>'爆裂燃烧',
    'succRatio'=>100,
    'mp'=>'8+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel*1.6'),
    ),
),

array(
    'id'=>160104,
    'name'=>'熔岩风暴',
    'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>160105,
    'name'=>'神圣火焰',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>160106,
    'name'=>'火焰十字斩',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>160107,
    'name'=>'火焰卐字斩',
    'succRatio'=>100,
    'mp'=>'10+12*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->hpMax*1.5)'),
    ),
),

array(
    'id'=>160201,
    'name'=>'喷烟',
    'succRatio'=>70,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->dexterity*$skillLevel*0.7'),
        toTorpid('enemy', 2),
    ),
),

array(
    'id'=>160202,
    'name'=>'鬼火',
    'succRatio'=>70,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->dexterity*$skillLevel*0.7'),
        toFrightened('enemy', 2),
    ),
),

);

?>
